All posts by Marko Kaiser

Road Rebel

Jason Asbahr dropped me a message about the game Road Rebel:

Hi folks,

Here’s some info on our crowd-funded and crowd-developed project, Road
Rebel, if you’d like to share it with your community:

Road Rebel is a real battle of the bands — a crowd developed, open
source, online car combat game with badass vehicles custom designed
for rock legends like Rob Zombie, Motörhead, Pussy Riot, and more.
Each has their own car loaded with an arsenal of band-inspired
pyrotechnic weapons. Blast their music tracks while you blast your
friends online in epic rock-themed battle arenas, competing in the
ultimate destruction derby.

My team and I knew that no publisher in their right mind would let us
do what we wanted with our game Road Rebel. Like: Release it on
GNU/Linux first? Run a live “crowd development” effort and bring in
gamers as decision makers and designers? Releasing all the source to
the game — while we are building it? And include uncensored music
from our favorite bands, like Rob Zombie and Pussy Riot? Hell no.

That’s why we took this project to to the players. By supporting the
project, backers can become game developers and directly influence the
outcome of the project.

What else is cool? With it’s unique tech, Road Rebel uses procedural
generation techniques to drives blur effects, weather, rate of weapons
fire, timing of missile to hit targets, even terrain warping and time
distortion. It is a a psychedelic heavy metal rock opera on wheels.

And we’ve created outrageous rock-and-roll style rewards like
partying with the Texas Roller Derby Girls, shooting machine guns, and
crushing cars with real armored tanks.

Find out more here: http://bit.ly/RRKick

Thanks,

Jason Asbahr, CEO
Monstrous Company

2012 INDIE OF THE YEAR AWARDS HAVE BEGUN

Melbourne – November 30, 2012 – As another year comes to an end, it is time once again to begin our search for the Players Choice Independent Game of the Year.

After amassing a staggering 61,000 votes in 2011 which resulted in Terraria being crowned the eventual winner (Minecraft won in 2010), voting booths have been added to all game profiles on IndieDB. It is now up to the players to click the “vote” button and help us crown 2012′s best.

Scott Reismanis, the Founder of IndieDB, commented “this is always our favorite time of the year, watching the nominations pour in, with the leaders usually only separated by a handful of votes. We cannot wait to unveil the Top 100 in 12 days and of course the No. 1 at the end of December. With some many games deserving of attention and accolades – we expect the outcome in 2012 to be interesting.”

Until January 1st join us in celebrating all that is great about our beloved independent developers by participating and voting to decide the top 100, and the overall ultimate winner.

Indie of the Year Awards

More information about the Indie of the Year can be found at: http://www.indiedb.com/events/2012-indie-of-the-year-awards

We are also running our 11th Annual Mod of the Year (108,000 votes last year!!) at: http://www.moddb.com/events/2012-mod-of-the-year-awards and for the first time an App of the Year at: http://www.slidedb.com/events/2012-app-of-the-year-awards

Media Enquiries

Scott Reismanis
Founder
scott@indiedb.com

About IndieDB

Indie games are changing the world, one giant pixel at a time. Indie DB supports independent developers and their games, by providing them with a place to showcase their hard work (in-progress or complete) to fans seeking original gaming experiences. For more information please visit http://www.indiedb.com

About ModDB

Mod DB is the premiere online community that unites developers, players and their ideas, empowering them to shape the games we play. Mods provide new and exciting options for gamers, and Mod DB is the largest website for players and developers who want to create and play something different. For more information please visit http://www.moddb.com

About SlideDB

Mobile and tablet games have opened up a new world of gaming anywhere and everywhere you want. You can slide, tap, shake and play all manner of games from family friendly educational titles to adventurous classics. On Slide DB we give developers a community they can share their ideas with and showcase the work they are doing, beyond the basic app stores and the highly contested “top charts”. For more information please visit http://www.slidedb.com

Airline Tycoon Deluxe has landed in the Ubuntu Software Center

Bussiness Simulation “Airline Tycoon Deluxe” has finally landed in the
Ubuntu Software Center. This classic Tycoon game, originally developed
for the PC by Spellbound, was ported to OSX and iOS earlier and is now
available for Ubuntu Users through the Software Center for USD 14,99.

About the game
Airline Tycoon Deluxe is a funny economy simulation proceeding in
realtime and assigning you the complete responsibility for an airline.
However, don’t be fooled by the funny comic style or the included
jokes: A variety of tasks are requested and your competitors never
miss a chance to set a trap for you in order to put a spoke in your
wheel.

Your abilities are put to the test continuously playing Airline Tycoon
Deluxe: Will you be able to use your aeroplanes to capacity and land
some profitable charter flights? Can you establish routes for
lucrative scheduled flights? Aeroplanes cost millions; will you be
capable of increasing the share price and obtaining enough funds by
the issuing of securities?

Can you stand up for the construction of new aeroplanes in your role
as an engineer? Are you able to avoid your competitors’ deceitful
attacks? Accept this unusual challenge and win virtual laurels with
Airline Tycoon. The deluxe version contains 20 new airports as well as
new opportunities. It is as interesting for professional tycoons as
for beginners.

Features:
- Funny economy simulation in comic style
- Complete freedom of action and freedom to move within the airport
facilities and more than 30 places to be visited
- Control of all parts of management: purchase of aeroplanes and their
fittings, financing as well as stock market listing, planning of
routes and filling order books, personnel, marketing and maintenance
as well as many other details
- Easily operated construction of own aeroplanes
- Use additional security precautions against competitors’ attacks
or sabotage competitors yourself

Pontification

The following is our announcement release for Pontification, Because
you are a Linux Gaming news site we also have a small video that is
intended for press only of the game running under Ubuntu
()

Team Pontification is pleased to announce a new game called
Pontification. It is a 2D platformer that will be available on
Windows, OSX and Linux.

Pontification follows the story of Father O’Brien a recently
deceased priest who wakes up in an afterlife that he wasn’t
expecting and is not happy about. After meeting Lily a 206 year old
spirit who is not exactly happy with her afterlife they infiltrate the
Catholic Church headquarters, The Vatican, to find out what else the
Church has lied to them about.

With Lily as his “guiding light” it’s a race to find and possess
the Pope and reveal the truth about the Catholic Church to the public
at the annual address in St.Peter’s Square for Easter Sunday, an
event which will be televised all around the world.

During the course of Pontification you will make your way through the
spirit world and the Vatican to accomplish your goal. To make it you
will need to possess those that stand in your way to solve puzzles and
get through restricted areas.

Website: www.pontification.net
Twitter: https://twitter.com/Pontgame
Facebook: https://www.facebook.com/pontificationgame
IndieDB: http://www.indiedb.com/games/pontification
Email: hello@pontification.net
Images: http://www.pontification.net/Pontification_Images.zip

INTRODUCING SLIDEDB.COM

Giving mobile game developers a place to promote their creations

Melbourne – October 19, 2012 – After months of stealth development the creators of IndieDB.com, ModDB.com and Desura.com have announced the launch of SlideDB.com a developer driven mobile games news site.

With so much noise and content in the mobile gaming space, it is hard for developers of new IP to reach fans. When asked what can be done, Scott Reismanis the Founder of SlideDB commented “At the moment mobile developers are mostly at the mercy of app-store top charts and editor curated blogs, both of which allow little control. We hope to change this by putting the creators in control and providing another way of connecting with potential fans via SlideDB.”

n the mobile space there needs to be more ways to reach players interested in the game you’ve built without being dependent on paid ads, reviews and befriending the right people. “With ModDB.com and IndieDB.com reaching over 200,000+ readers daily, we’ve already had great success helping independent developers showcase their work. And with so many mobile games all competing for the few “top chart slots” available – it makes sense for us to expand our network.” stated Scott Reismanis. Developers interested in sharing what they are creating, and players interested in discovering up and coming mobile games encouraged to start interacting via SlideDB today.

Media Enquiries

Scott Reismanis
Founder
scott@slidedb.com

About SlideDB

Mobile and tablet have opened up a new world of gaming anywhere and everywhere you want. You can slide, tap, shake and play all manner of games from family friendly educational titles to adventurous classics. On Slide DB we give developers a community they can share their ideas with and showcase the work they are doing, beyond the basic app stores and the highly contested “top charts”. For more information please visit http://www.slidedb.com

Just Tactics

I received a message from Jordan Brocks about a game called “Just Tactics”.

Homepage

Just Tactics is a Turn Based, Online Multiplayer, 1v1, Tactical War Game involving Squads and Deck Building.
We are using jmonkey engine and a lot of other open source tools. Our entire codebase is not open sourced, but some day it likely will be (right now what is not open sourced is our art assets and the game logic specific to our game, honestly not particularly useful to anyone). Any tool that we have made that actually would be useful to someone, we have open sourced, you can check them out on our devblog: http://devblog.htssoft.com/

For Just Tactics we have been doing QA testing for 6 months, so there aren’t many bugs left. The game is not quite finished (there are a number of art assets missing, mainly some paint and sound effects). However, Just Tactics is very much playable, and it is time to build a community of gamers that will love all of the tactical goodness packed into Just Tactics. We are looking to give away several thousand copies of the game, this will allow us to stress test our infrastructure, and also gets us to the ever important “critical mass” of gamers the community needs so that when you join the Quickmatch queue, you actually find an opponent.

We are using a “Minecraft pricing strategy.” Right now the game is free. As the game becomes more complete, we will start to charge a modest price for it. As Just Tactics gains more content, we will continue to up the price commensurate with what is reasonable. This creates an incentive to join the community now (especially now because the game is free :) as opposed a traditional pricing structure where the game comes out as a finished product at a high price, and then some people delay their purchase until the game is in the “bargain bin.” We feel that the “Minecraft pricing strategy” is a better fit for indie games like ours. When we do start charging for the game, anyone already in the community is still good to go, you do not have to pay for DLC or anything like that. Even when we are charging, new players will be able to demo the game for free forever using a default army (which is a decent army, not crippled in any way). By letting you demo forever, it helps us to continue to grow the community, and it lets us simply ignore that part of DRM :) When you grow weary of the default army, you can pay, and then you have access to everything (paying gets you everything, all units, all cards, all future units, all future cards, there is no “pay to win,” which is why having your fans join our community now, for free, is quite a good proposition for them :)

Check out some of these videos to see what the game is like:

Please check out the website (we have a web designer working on a nice design at this very moment I swear!): http://www.justtactics.com/

Petunk

Petunk is a unique physics puzzle which challenges the player to think
critically and shoot accurately to clear each level. It features
charming, handmade artwork crafted from real world materials and
painstakingly integrated into the game.

Petunk Lite for Linux is available now. This is Spotted Zebra’s first
release on Linux and we’re looking to learn more about the platform
and would love to hear from our fans! With your help we can make
Petunk even better for its release later this year.

You can learn more about Petunk here:

http://spottedzebrasoftware.com/app/petunk

Papier Adventure Game for Linux launched on Kickstarter

By Matt McArdell
September 20, 2012

Melbourne, AUS – Spycraft Studios has launched Papier Adventure for
Linux on Kickstarter to support the development of an imaginative
story-driven adventure game. The target date for achieving the funding
goal is October 13, 2012.

Papier is set in a world of paper, sketches and ink with a unique
visual aesthetic for the 3D environments, and detailed attention paid
to the characters and story. Being developed in a cross-platform
manner, Papier is set to provide an exceptional game experience for a
variety of gaming platforms.

Papier is a boy who lives in a world of paper. After receiving a
mysterious letter he discovers the legends of the Arcane Library and
its books that cause everything to exist. Each person has a book that
tells their life story and most of the pages from his book have been
stolen. He sets out to find these pages before his powerful foe can
destroy them, and page by page – he discovers his true destiny.

The gameplay is a combination of adventure game and RPG elements, with
a focus on straightforward controls and employing unique interaction
for casting of magical powers and specialised puzzles.

Citing cross-platform publishing, media management, and the upcoming
character animation features of the Unity toolset as major drawcards
for streamlining the development process, Matt McArdell from Spycraft
Studios had this to say, “Unity allows us to provide Papier to
gamers without the usual platform barriers. We recently announced
support for Linux, made possible by leveraging the Linux publishing
capability in the upcoming Unity 4. The sum total of the features in
Unity allows us to focus on creating our own unique game world and
mechanics, rather than reinventing the wheel by spending a year
developing a core rendering engine and supporting tools.”

Spycraft Studios are providing project backers with access to
developer journals and a beta version of the game during the
development period.

About Spycraft Studios
Spycraft Studios is a mobile development studio based in Melbourne,
Australia with expertise including mobile games, applications, web,
and enterprise solutions.

Papier Adventure Kickstarter project page

Spycraft Studios web site

Contact
To learn more about Papier Adventure, please contact

Matt McArdell, Spycraft Studios
7A Bedford Street
Collingwood, Victoria
3066 Australia.
matt@spycraftstudios.com