All posts by Marko Kaiser

Tiny Cthulhu trailer available

Ben Crispin – the developer of Tiny Cthulhu – has informed us that a trailer for this new 3D game is available.

*A teacher at the notoriously underfunded Miskatonic University Daycare
Centre sends her charges off to sleep with a story from the Necronomicon
(it was the only book she could find in the library that had pictures…)
Through her not-quite-carefully-edited-enough account, we follow the dread
Tiny Cthulhu on his travels through mind-blasting vortexes of madness and
adorableness on his way to rain inevitable and cuddly doom on a blissfully
unsuspecting humanity.
…Sleep well, kids…*

Are you personally offended by the astonishing lack of 3D Platforming
titles for PC/Mac/Linux?
Do you further feel that there’s simply not enough Eldritch Abomination in
your life?

Well, in that incredibly unlikely case, you’ll probably be overjoyed to
hear that THEORY32 has just launched an Indiegogo fundraiser for Tiny
Cthulhu – its an upcoming game of adorable Lovecraftian mega-horror.

The page can be found at:

Donation perks include having your house made into a stomp-able model and
placed in Cthulhu’s path during the ‘Modern Earth’-set finale, having a
picture of your face appear in the ‘Lost and Hidden Shrine to Those Horrors
That It Is Better To Die Than To Glimpse… Even For A Second…’ easter
egg, and providing screams and/or last words for the destruction of a

High-res screenshots, logos, more info, and etc. can be found at the
Development Blog here:

(If you have any questions, etc. feel free to contact me at ‘’
Ben Crispin.)

Indie Royale game development initiative launched


Indie Royale has launched a new initiative in indie game development:
the Alpha Collection. This bundle is comprised of three games (two
with Linux support, the third is working on it) still in the
development process. Buyers will be able to purchase and play these
alpha versions and their contributions will go towards helping the
developers finish making the games.

Leading off the Alpha Bundle is SMP’s Towns, a city building and
management game mixed with an RPG that draws inspiration from titles
spanning Dungeon Keeper, Dwarf Fortress and Majesty. Instead of
playing the hero who delves deep into the dungeon, players oversee the
town that houses and caters the hero’s needs. Players can craft unique
weapons, obtain randomized loot and build a settlement capable of
holding back the forces that rise up from the active dungeon upon
which the town sits. Towns is available on PC, Mac, and Linux.

The second title being Alpha funded is developer Phr00t’s 3079 — an
alleged lovechild of Minecraft and Fallout, with a block-like world,
futuristic action, and role-playing elements played in a first-person
perspective. 3079′s randomly generated areas, buildings, items, quests
and characters make it an entertaining open-world experience, with
Alpha funding helping to power many new additions over the next few
months. PC, Mac, and Linux funders can dive into the single player and
online multiplayer action now.

Finally, the Alpha Collection’s sleeper title, Wyv and Keep: The
Temple of the Lost Idol, is a lusciously pixelated 2D co-op puzzle
platformer from A Jolly Corpse. Dubbed as a more fiendish version of
Blizzard’s classic The Lost Vikings, players can control Wyv and Keep
with one keyboard and two players can play locally or online.

Players use boxes and even their own bodies to traverse gaps, activate
switches, collect treasures, and reach exits in dozens of levels. A
Windows PC build is currently downloadable, and purchasers’
contributions will help fund the Mac and Linux versions of the game.
These are planned to become available for all Alpha Collection buyers
in the next 3 to 6 months.

More information on the Alpha Collection, including time left to buy,
is available at the official Indie Royale website

Alien Arena 2011 7.53 released


Alien Arena 2011 version 7.53 has been released for windows and linux users! The latest version(7.53) of the open sourced, freeware deathmatch shooter features a host of updates, bugfixes, and features that improve performance as well as some new and updated content.

Some of the new features in this release:

Big performance gains on high settings.
Two new levels(ctf/tca).
Entity definition files.
DM lights server option.
Various improved effects.
CTF scoring changes.
Bot AI signifigantly improved.
Optimizations, bugfixes and more!

SuperTuxKart 0.7.3


4 months after SuperTuxKart 0.7.2, 128 tickets later and a truckload of changes, we are proud to present the latest and greatest version, SuperTuxKart 0.7.3. The big surprise is the very late-minute inclusion of the very beautiful Minigolf track by Mac, thanks for the contribution! (Don’t let its childish look trick you however as it is a very challenging track :)

The biggest changes since 0.7.2 include :

New Minigolf track
New Zen Garden track
New Subsea track
New Island battle arena
New Suzanne kart
New graphical effects
New weapons ‘Swatter’ and ‘Rubber Ball’
Added Thunderbird as race referee
3 Strikes Battles now displays lives as spare tires
Improved bubble gum
See progression during Grand Prix
Improve physics for tall karts (e.g. Adiumy)
Lots of bug fixes
Improved kart control at high speeds
Better placement of rescued karts
Transition track-making to blender 2.5/2.6

True Combat Elite: News on CQB


At March, 31st 2011 the TCE team released a first alpha version of CQB.

From the original news:

Remember, you still need Wolfenstein:Enemy Territory to play CQB (also found on our downloads page under “TCE”)!

We hope you will enjoy this alpha since it was a long time in the making! Please keep in mind that this is an alpha and that there might be some bugs. Please report any errors/suggestions/feedback on our CQB forum.

Other things to note of this alpha are:

No cross hair
Most realistic iron sight, reflex sight, and scope simulation
Real ballistic tracing including bullet drop
Minimum GPU requirements: Nvidia 6800GT or ATI X800
Win and Linux only
About 300 Megs download (plus W:ET)
Only Bodycount (TDM)
One map
Game is locked to sv_pure 1 and sv_official 1

Since then a variety of patches has been released. At May, 21st they released a new map called Killhouse – reminds me at Modern Warfare :)


New Savage2 community site


Today a new community page opened the gates for visitors. aims to be the main place to gather as Savage2-community, to form groups and clans and to organize all kind of events. At the moment it integrates the social part, a different kind of ladder system and a guides-section. And it was already announced that there is more to come. All areas are labeled beta but it already shows that this page is gonna be VERY important for Savage2 – a tortured soul. When you know facebook you know how to do stuff on as well – so go to right now and login with your Savage2 account-details to join the community.

Site update

During Linuxtag at Berlin I have integrated a new forum for discussions about our live dvd and general issues.
In the next time a wiki will also be integrated to incorporate a games list – this is something we are asked on every public fair we attend.

OpenRA Release 20110511


OpenRA is libre/free real time strategy game engine supporting old Westwood games like Command & Conquer and Command & Conquer: Red Alert.

This release is aimed at fixing several problems with release-20110320 and adding support for Ubuntu 11.04.

Notable changes:

Fix installation under Ubuntu 11.04
Improved AI
Fix keyboard shortcuts being fired twice
Fix ‘exploit detected’ messages when using hotkeys
Support ‘home’ and ‘end’ keys for navigating within textfields
Fix a crash when a building under repair is killed
Fix spawnpoint selection on >8p maps
Fix crashes when installing mix files
(RA) Supply Truck unit for donating cash to other players
(RA) Bounties for killing enemy units
(RA) New Map: Pressure by Seru
(CNC) Commando is more vocal when being built and killing units
(CNC) Viceroids are (much) more vicious