Category Archives: General

Just Tactics

I received a message from Jordan Brocks about a game called “Just Tactics”.


Just Tactics is a Turn Based, Online Multiplayer, 1v1, Tactical War Game involving Squads and Deck Building.
We are using jmonkey engine and a lot of other open source tools. Our entire codebase is not open sourced, but some day it likely will be (right now what is not open sourced is our art assets and the game logic specific to our game, honestly not particularly useful to anyone). Any tool that we have made that actually would be useful to someone, we have open sourced, you can check them out on our devblog:

For Just Tactics we have been doing QA testing for 6 months, so there aren’t many bugs left. The game is not quite finished (there are a number of art assets missing, mainly some paint and sound effects). However, Just Tactics is very much playable, and it is time to build a community of gamers that will love all of the tactical goodness packed into Just Tactics. We are looking to give away several thousand copies of the game, this will allow us to stress test our infrastructure, and also gets us to the ever important “critical mass” of gamers the community needs so that when you join the Quickmatch queue, you actually find an opponent.

We are using a “Minecraft pricing strategy.” Right now the game is free. As the game becomes more complete, we will start to charge a modest price for it. As Just Tactics gains more content, we will continue to up the price commensurate with what is reasonable. This creates an incentive to join the community now (especially now because the game is free :) as opposed a traditional pricing structure where the game comes out as a finished product at a high price, and then some people delay their purchase until the game is in the “bargain bin.” We feel that the “Minecraft pricing strategy” is a better fit for indie games like ours. When we do start charging for the game, anyone already in the community is still good to go, you do not have to pay for DLC or anything like that. Even when we are charging, new players will be able to demo the game for free forever using a default army (which is a decent army, not crippled in any way). By letting you demo forever, it helps us to continue to grow the community, and it lets us simply ignore that part of DRM :) When you grow weary of the default army, you can pay, and then you have access to everything (paying gets you everything, all units, all cards, all future units, all future cards, there is no “pay to win,” which is why having your fans join our community now, for free, is quite a good proposition for them :)

Check out some of these videos to see what the game is like:

Please check out the website (we have a web designer working on a nice design at this very moment I swear!):

Nikki’s Story Episodes (Pay What You Want) for Linux

Joyride Labs released of “Nikki and the Robots Story Episodes“.

Nikki and the Robots Story Episode 1 screenshots

Nikki and the Robots Story Episode 1 screenshots (more)

Join Nikki on a secret mission to fight the evil Dr. Lacroix. Test your skills in stunning platformer action and exciting puzzles — with the help of a variety of futuristic robots.

You can get the free part of the game (version 1.0) from our download page. For purchasing the Story Episodes visit:

Pay What You Want

As long as there’s no demand for a fixed price, the Story Episodes will be pay what you want. The sales of the first episode will determine the amount of work put into future code & content. If you don’t have a credit card or bank account, there are some alternative payment methods.

video: Nikki and the Robots Release Trailer (Story Episode 1)

Joyride Labs have prepared a press kit which is also available in German language.

Papier Adventure Game for Linux launched on Kickstarter

By Matt McArdell
September 20, 2012

Melbourne, AUS – Spycraft Studios has launched Papier Adventure for
Linux on Kickstarter to support the development of an imaginative
story-driven adventure game. The target date for achieving the funding
goal is October 13, 2012.

Papier is set in a world of paper, sketches and ink with a unique
visual aesthetic for the 3D environments, and detailed attention paid
to the characters and story. Being developed in a cross-platform
manner, Papier is set to provide an exceptional game experience for a
variety of gaming platforms.

Papier is a boy who lives in a world of paper. After receiving a
mysterious letter he discovers the legends of the Arcane Library and
its books that cause everything to exist. Each person has a book that
tells their life story and most of the pages from his book have been
stolen. He sets out to find these pages before his powerful foe can
destroy them, and page by page – he discovers his true destiny.

The gameplay is a combination of adventure game and RPG elements, with
a focus on straightforward controls and employing unique interaction
for casting of magical powers and specialised puzzles.

Citing cross-platform publishing, media management, and the upcoming
character animation features of the Unity toolset as major drawcards
for streamlining the development process, Matt McArdell from Spycraft
Studios had this to say, “Unity allows us to provide Papier to
gamers without the usual platform barriers. We recently announced
support for Linux, made possible by leveraging the Linux publishing
capability in the upcoming Unity 4. The sum total of the features in
Unity allows us to focus on creating our own unique game world and
mechanics, rather than reinventing the wheel by spending a year
developing a core rendering engine and supporting tools.”

Spycraft Studios are providing project backers with access to
developer journals and a beta version of the game during the
development period.

About Spycraft Studios
Spycraft Studios is a mobile development studio based in Melbourne,
Australia with expertise including mobile games, applications, web,
and enterprise solutions.

Papier Adventure Kickstarter project page

Spycraft Studios web site

To learn more about Papier Adventure, please contact

Matt McArdell, Spycraft Studios
7A Bedford Street
Collingwood, Victoria
3066 Australia.

Tiny Cthulhu trailer available

Ben Crispin – the developer of Tiny Cthulhu – has informed us that a trailer for this new 3D game is available.

*A teacher at the notoriously underfunded Miskatonic University Daycare
Centre sends her charges off to sleep with a story from the Necronomicon
(it was the only book she could find in the library that had pictures…)
Through her not-quite-carefully-edited-enough account, we follow the dread
Tiny Cthulhu on his travels through mind-blasting vortexes of madness and
adorableness on his way to rain inevitable and cuddly doom on a blissfully
unsuspecting humanity.
…Sleep well, kids…*

Are you personally offended by the astonishing lack of 3D Platforming
titles for PC/Mac/Linux?
Do you further feel that there’s simply not enough Eldritch Abomination in
your life?

Well, in that incredibly unlikely case, you’ll probably be overjoyed to
hear that THEORY32 has just launched an Indiegogo fundraiser for Tiny
Cthulhu – its an upcoming game of adorable Lovecraftian mega-horror.

The page can be found at:

Donation perks include having your house made into a stomp-able model and
placed in Cthulhu’s path during the ‘Modern Earth’-set finale, having a
picture of your face appear in the ‘Lost and Hidden Shrine to Those Horrors
That It Is Better To Die Than To Glimpse… Even For A Second…’ easter
egg, and providing screams and/or last words for the destruction of a

High-res screenshots, logos, more info, and etc. can be found at the
Development Blog here:

(If you have any questions, etc. feel free to contact me at ‘’
Ben Crispin.) on the way back to the roots

Hello linuX-gamers,

as you may know started as a gaming community page and developed into one of the main news resources about linuX games and gaming on a linuX operating system.

As playing under linuX has become sort of “mainstream” and the flow of real news on is not really present I plan to revert this page back to a Multi-Gaming page and I would like to get your input.

My idea was to make the project as open as possible so when you already have a group of people that play under linuX you could just join and unite with other groups under one hood.

A longterm goal is to organize linuX-LAN-Parties again and to be present on the important exhibitions.

Feel free to comment and discuss.



Nikki and the Robots 0.5 News and Story Mode Peeks

Nikki and the Robots 0.5 Announcement

Here is the new Nikki and the Robots 0.5 Beta(!) release (download here).

video: Nikki and the Robots 0.5 Changes and Story Mode Peeks

We’re working on a preorder web page, which is open source under AGPL and hosted here.

The changes explained in the video (and some that were left out) are as follows:

  • Game:
    • Info terminals instead of text bubbles in tutorial
    • Falling tiles take a little longer to start falling
    • Batteries have a little less mass
    • Switches are easier to trigger
    • Added laser robots and laser endpieces
    • Cannon-robot sounds
    • Boost sound for jetpack robot
  • GUI/OSD and Controls:
    • Added keyshints in game mode
    • Allow configurable game keys (jump and context) to control the menu
    • Main menu will notify you about the availability of the story mode
    • Mac OS X: default jump key is space
    • In-game OSD shows total number of batteries in level
    • “…”-bubbles when nikki can start npc/computer monolog
    • Added “retry level” menu item to failure menu
    • Added retry-option to pause menu
  • Level editor:
    • Added gray level template
    • Better layer insert and delete control
  • Other:
    • Game art sources added to source code repository
    • Bugfixes on Linux, Mac OS X and Windows that prevented many users from running the game

Wine 1.4-rc6 Released

The Wine development release 1.4-rc6 is now available.

What’s new in this release:

  • Bug fixes only, we are in code freeze.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.

Bugs fixed in 1.4-rc6:

3325 Time Adjuster’s toolbar stays always on top
4084 SonicStage 3.1 installer fails with ‘Windows version not supported’
5897 PixelFormat_DD2WineD3D Unknown Pixelformat
8166 notepad does fully not display long (>32K) one-line files
8495 missing graphic objects in Re-volt
10176 rFactor Dedicated not working anymore after update
11430 Applications based on CodeJock Software ToolkitPro fail with division by zero
12212 DeusEx: running at big resolutions result in screen shift&crop
12739 Improper drawing of radio buttons
13248 Multiple Error MessageBoxes in Incomedia Website X5 installer
13792 Abomination: The Nemesis Project Crashes at startup
14769 Firefox 3 window size isn’t restored after returning from fullscreen (dogfood)
16189 Google Earth install fails (service related)
17564 7-zip file manager interface selection problem
17723 Audiosurf: unable to fill textfields
18569 TeamViewer: App doesn’t start, probably heap corruption
19106 Touhou Fuujinroku ~ Mountain of Faith: Stage backgrounds aren’t always rendered properly
19159 Command & Conquer 3: Tiberium Wars hangs at splash screen
21019 Igor pro “Help brower” has no window decorations
21745 Magic Workstation: icons and some text appear upside-down
21981 Igor Pro: Drop-down menu only works when arrow key is pressed
21984 Glumbuster crashes on load
22216 Problem with freopen(“CONOUT$”, “w”, stdout);
22359 Wolfenstein water displays strange rays
22414 Grand Theft Auto: Vice City – full screen window does not take focus
22558 Harbinger (demo) graphical issue: green artefacts around objects
22703 Running Galcon Fusion demo gives error message
22842 Can’t select screen mode / resolution on PSOBB and PSU
22987 Irfan view – “Can’t paste image from clipboard !”
24259 World of Warcraft in Windowed/Maximized OpenGL mode takes 100% cpu
24267 Touhou 12.3 Hisoutensoku: Don’t draw some sprites.
24695 Saira crashes when fullscreen mode is selected
25164 Sound dies on video in binkplay 1.0 after mouse has been moved outside window/video paused
25324 GL_INVALID_OPERATION (0×502) on x86_64 installations.
25447 Men of War does not let me select anti-aliasing options
26416 Fullscreen problems with Phantasy Star Online
26613 painkiller redemption steam mouse wheel not working
26872 Cannot create new profile in Dawn of War demo
27220 Internet Explorer 8 always show error message on startup
27293 PSO:BB – Cannot type a character name during character creation
27609 GTA Vice City hangs in initial menu
28087 foobar 2000: Crashes when editing tags (with configured media library)
28598 ArchiCAD 12: crashes when creating a new file or open an existing one
28801 stack_set_frame_internal passes undefined value into SymSetContext()?
29167 Star Wars The Old Republic launcher locks up on icon highlighting
29689 Crash wincfg on graphics tab with LC_ALL=ja_JP
29869 Re-Volt is missing an HUD element
29883 Games created with RPG Tkool VX Ace (Japanese version of RPG Maker VX Ace): can not write save data (Save*.rvdata2)
29949 PAF (Personal Ancestral File) help viewer unhandled page fault
29981 Galactic Civilizations 2 is unplayable due to possible severe memory leak
29992 Rally Trophy: crashes on startup when Logitech G25 plugged in
30038 Detect CPU speed by using sysctl “hw.clockrate” instead of “dev.cpu.0.freq”
30040 comctl32/monthcal test fails on leap years?
30053 Finale 2012 font spacing is too wide

Indie Royale game development initiative launched


Indie Royale has launched a new initiative in indie game development:
the Alpha Collection. This bundle is comprised of three games (two
with Linux support, the third is working on it) still in the
development process. Buyers will be able to purchase and play these
alpha versions and their contributions will go towards helping the
developers finish making the games.

Leading off the Alpha Bundle is SMP’s Towns, a city building and
management game mixed with an RPG that draws inspiration from titles
spanning Dungeon Keeper, Dwarf Fortress and Majesty. Instead of
playing the hero who delves deep into the dungeon, players oversee the
town that houses and caters the hero’s needs. Players can craft unique
weapons, obtain randomized loot and build a settlement capable of
holding back the forces that rise up from the active dungeon upon
which the town sits. Towns is available on PC, Mac, and Linux.

The second title being Alpha funded is developer Phr00t’s 3079 — an
alleged lovechild of Minecraft and Fallout, with a block-like world,
futuristic action, and role-playing elements played in a first-person
perspective. 3079′s randomly generated areas, buildings, items, quests
and characters make it an entertaining open-world experience, with
Alpha funding helping to power many new additions over the next few
months. PC, Mac, and Linux funders can dive into the single player and
online multiplayer action now.

Finally, the Alpha Collection’s sleeper title, Wyv and Keep: The
Temple of the Lost Idol, is a lusciously pixelated 2D co-op puzzle
platformer from A Jolly Corpse. Dubbed as a more fiendish version of
Blizzard’s classic The Lost Vikings, players can control Wyv and Keep
with one keyboard and two players can play locally or online.

Players use boxes and even their own bodies to traverse gaps, activate
switches, collect treasures, and reach exits in dozens of levels. A
Windows PC build is currently downloadable, and purchasers’
contributions will help fund the Mac and Linux versions of the game.
These are planned to become available for all Alpha Collection buyers
in the next 3 to 6 months.

More information on the Alpha Collection, including time left to buy,
is available at the official Indie Royale website

CodeWeavers CrossOverNow 30% off sale

Codeweavers offers downloads of its Crossover Games for $39.95 and Crossover Professional for $69.95 but if you apply coupon code “CrossOverNow” this will drop CrossOver Games to $27.96 And Crossover Professional to $48.96 That’s 30% off the normal retail selling price.

This dealcode expires on 02/26/12 so if you need CrossOver Games this is a good time to buy it…..

Update 12/20/2012 : You can now use CxForMe and get 15% off CrossOver.

CrossOver enables you to install Windows applications and games on Intel-based Macs and Linux. CodeWeavers also has unsupported builds for FreeBSD and Solaris. To get the FreeBSD or Solaris build you will need to buy a Linux license and then go to your downloads and select the unsupported tab.

The new and improved CodeWeavers CrossOver version 11.0.0 will soon be released, So if you need a Windows Application or Games to run on Linux, Mac OS X, FreeBSD or Solaris this is your chance to get it at 30% off the normal selling price. All you need to do is purchase CrossOver 10 now and in a couple short weeks CrossOver 11 will be released then simply update to version 11 when it’s released. Below is a screenshot of CX 11 thats now in active beta testing.

CrossOver 11 contains many fixes to existing applications, and just generally makes the product better. As of this writing CrossOver 11 has been merged with the upcoming Wine 1.4 release and contains many improvements for Internet Explorer, Microsoft Office, Quicken, PhotoShop and many other supported and none supported applications.

To get CrossOver at 30% off the normal selling price just enter the code into the special deals section in the store and then click on update and see your 30% off discount.

Special Deals

If you have received a code for a special deal, enter it here, then update your shopping cart. If the deal specifies that there is a second item, you will need to add that to the cart in order to get the deal.

Keep in mind this sale is for one week only and will end on 02/26/12 so take advantage of it while you can.

Update 12/20/2012 : You can now use CxForMe and get 15% off CrossOver.

Here is a screenshot of the upcoming Crossover Professional 11.0 (UI) user interface.