Wineskin Pro is now compatible with PaulTheTall game wrappers

Wineskin Pro users can now easily play hundreds of Windows games on their Mac computers with the wrappers from PaulTheTall. The cost of Wineskin Pro 2.3 is $29.95 and comes with six months of upgrades and support.

Link to full game list

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Humble Indie Bundle 3

Once more several indie games have been chosen to be sold as a bundle. At http://www.humblebundle.com/ you can choose for yourself how much you would like to spend. You can also chose how the money is split between the developers, the humble bundle inc. and two charity organizations. A clock on the humble-page indicates for how long it is still available, so don’t wait too long, its worth every cent.

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Play RIFT on Mac and Linux

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You are not in Azeroth anymore! Ever since the March 1, 2011 release of RIFT, Mac and Linux users have secretly wondered if they would be let into the World of Telara. Wonder no more dear Mac and Linux users, CodeWeavers heard your silent cries. And thus, unveils the CrossTie file for all to have. With CrossOver Games 10.1 you too can roam the Planes of Telara with your fellow Windows friends. What side will you pledge your loyalties to-the Guardians or the Defiant? What class will you choose? What role? Could it be that RIFT is the new WOW (World of Warcraft)?

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Nikki and the Robots Level Design Contest

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Battery Counter In-Game

The indev, cute physics platformer Nikki and the Robots is now of the version 0.3 “Edward” (which is completely open source). Also a level making contest has been started.

Winning designs will be upgraded with great graphics by the game developers and made fit into the game’s main story.

Full versions of the game (once it’s done) and a t-shirt are awaiting winners. The deadline is July 7th 2011.

More info on the contest, including level editor tutorial text & video in this post.

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Wineconf 2011 dates and location has been set

Wineconf 2011 will be held in Minneapolis Minnesota this year and hosted by CodeWeavers Inc. If you would like to help support Wineconf 2011 this would be a good time to make a donation to the WPF or purchase a product from Codeweavers.

Below is a copy of the announce e-mail that Jeremy White sent to the Wine Development mailing list.

Hi Folks,

We have made arrangements for this year’s WineConf to happen in Minneapolis, MN on Saturday October 1 and Sunday October 2. Minneapolis is the little known other city of the Twin Cities across the river from our home town, St. Paul. I’ve put some preliminary information up on the Wiki: http://wiki.winehq.org/WineConf2011

We thought that this year it would be fun to stay in downtown Minneapolis, as there is quite a bit to do there.

Further, at that time of year, the weather has a good chance of being beautiful, so it will hopefully be a great time for all. I checked, and only very rarely has it been below freezing on October 1 . (Seriously, it’s usually very nice. Really. Trust me).

If you are interested in WineConf, and have contributed to Wine, but are not sure if you can afford the travel costs, please write to me. The Wine Party Fund is used mostly to defray travel costs these days and we may be able to help.

Note that most further communication will happen on the wineconf mailing list; if you’re interested, you should subscribe.

If you’re coming, please hit the RSVP page: http://www.winehq.org/wineconf/rsvp/

Hope to see you in Minneapolis!

Cheers,
Jeremy

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Naev 0.5.0

Screenshot of Naev 0.5.0

Internet – June 3, 2011 – The Naev devteam is proud to announce the release of Naev 0.5.0! This release is the result of over a year of hard work done by nearly 30 committers. This release is just a step in the path for ultimate greatness and a major step forward in the maturity of Naev. It has many major gameplay changes and signifies the coming of age of Naev, which has now exceeded the tag of Escape Velocity clone.

Due to the size of the 0.5.0 ndata, downloads shall from now on be hosted at Sourceforge instead of Google Code due to the latter’s arbitrary size limits.The rest of the project infrastructure will remain unchanged.

In the future, a shorter release cycle will be used with focus on the remaining features left before content can be the main focus which include asteroids, dynamic economy and fleet AI among others.

Some statistics of the release to give an idea of the magnitude:
961 files changed, 91734 insertions(+), 25431 deletions(-)

Download: https://sourceforge.net/projects/naev/files/naev-0.5.0/
Blog: http://blog.naev.org/
Forums: http://forum.naev.org/

List of changes since 0.4.2:

  • Better visuals
  • Much larger systems and galaxy
  • Mouse interactivity
  • New GUI
  • New tutorial
  • Weapon sets
  • Heat replaces accuracy
  • Lots of new mission, ships and other content
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True Combat Elite: News on CQB

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At March, 31st 2011 the TCE team released a first alpha version of CQB.

From the original news:

Remember, you still need Wolfenstein:Enemy Territory to play CQB (also found on our downloads page under “TCE”)!

We hope you will enjoy this alpha since it was a long time in the making! Please keep in mind that this is an alpha and that there might be some bugs. Please report any errors/suggestions/feedback on our CQB forum.

Other things to note of this alpha are:

No cross hair
Most realistic iron sight, reflex sight, and scope simulation
Real ballistic tracing including bullet drop
Minimum GPU requirements: Nvidia 6800GT or ATI X800
Win and Linux only
About 300 Megs download (plus W:ET)
Only Bodycount (TDM)
One map
Game is locked to sv_pure 1 and sv_official 1

Since then a variety of patches has been released. At May, 21st they released a new map called Killhouse – reminds me at Modern Warfare :)

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New Savage2 community site

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Today a new community page opened the gates for visitors. PlaySavage2.com aims to be the main place to gather as Savage2-community, to form groups and clans and to organize all kind of events. At the moment it integrates the social part, a different kind of ladder system and a guides-section. And it was already announced that there is more to come. All areas are labeled beta but it already shows that this page is gonna be VERY important for Savage2 – a tortured soul. When you know facebook you know how to do stuff on playsavage2.com as well – so go to www.PlaySavage2.com right now and login with your Savage2 account-details to join the community.

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Site update

During Linuxtag at Berlin I have integrated a new forum for discussions about our live dvd and general issues.
In the next time a wiki will also be integrated to incorporate a games list – this is something we are asked on every public fair we attend.

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OpenRA Release 20110511

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OpenRA is libre/free real time strategy game engine supporting old Westwood games like Command & Conquer and Command & Conquer: Red Alert.

This release is aimed at fixing several problems with release-20110320 and adding support for Ubuntu 11.04.

Notable changes:

Fix installation under Ubuntu 11.04
Improved AI
Fix keyboard shortcuts being fired twice
Fix ‘exploit detected’ messages when using hotkeys
Support ‘home’ and ‘end’ keys for navigating within textfields
Fix a crash when a building under repair is killed
Fix spawnpoint selection on >8p maps
Fix crashes when installing mix files
(RA) Supply Truck unit for donating cash to other players
(RA) Bounties for killing enemy units
(RA) New Map: Pressure by Seru
(CNC) Commando is more vocal when being built and killing units
(CNC) Viceroids are (much) more vicious

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