- Option to clip the mouse inside fullscreen windows.
– Support for persistent HTTP connections.
– Initial implementation of the XML writer.
– Support for drawing rectangles in the DIB engine.
– Volume control in MMDevAPI.
– More MSVC runtime functions.
– Various bug fixes.
So Sven released a new version of the linuX-gamers.net live DVD – the linuxtag2011-release.
What’s new in this version?
improved user expierence and autoconfiguration
support for chipsets of recent boards
new additional games
updated proprietary drivers
improved network booting support
added persistent home support
added installation support
removed proprietary ati drivers
New games: ZaZ, MegaGlest, Mars Shooter, Speed Dreams -see the homepage for a full list.
And please use Bittorrent to spread our nice little gaming system to the world!
I received a message from Sönke Hahn from the game studio JoyRideLabs in Berlin.
They are developing their first game called Nikki and the robots.
It runs on Linux and a big part of it is free software (LGPL / CC BY-SA). Recently they have
released their first binary alpha-version of the game.
They also asked me if we could show their game at Linuxtag in Berlin in May – folks pretty sure we show you this game
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The Bordeaux Technology Group released Wineskin Pro 2.0 today. Wineskin Pro 2.0 is our initial release of Wineskin for Intel based Mac computers. This release has a custom built Xquartz X11 server that Microsoft Windows Games require to run in full screen mode. We also provide binary Wine builds as well as binary CodeWeavers CrossOver builds from their public source code. Wineskin Pro also comes with Graphical tools to assist you in installing and configuring Wine as well as building your own custom Wine builds from source.
Wineskin Pro 2.0 will run on any Intel Mac computer with OS X 10.5 or higher installed. This released has also been tested on the upcoming OS X 10.7 Lion release.
The Zod Engine is an open source remake of the 1996 game Z by the Bitmap Brothers written in C++ using the SDL library for Linux / Windows / Etc.
The engine is a multiplayer oriented game where as Z is a single player oriented game. Here you will be able to for the first time do things such as play games against multiple bot players, or play the original levels with friends helping you on the same team. The Zod Engine is cross platform for Linux and Windows and can support any resolution. There are no limits on map size or players per game. The Zod Engine is also in a state of continual development so new features may come at any time with idea’s from the players.
Clemens Schulz contacted me to talk about his project, the MLLG project, which is an open source project for the Linux operating system providing game installers with localized game data.
Uploading of existing Loki installers is in progress and he plans to convert stuff to Mojo installer technology.
Clemens would like you to contact him for planning future localized game installers. So give him a chance.