All PostsRe: Diskless Boot with PXE/NFS - it should be possible |
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2003/9/15 23:23 From /Germany/Ba-Wü/Ulm
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you can already check it out by creating a custom mastered dvd. The custom mastering environment does already contain the base for the 0.9.4 release including this change. The bootparameter is somehow "documented" at the isolinux bootprompt.
The final mastered livedvd 0.9.4 is going to be published at Sep. 19th in URZ Basel. It will be avaliable for download some days later.
Posted on: Yesterday 2:44:05
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Re: Diskless Boot with PXE/NFS - it should be possible |
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That's great news, thanks a lot! Any idea what the kernel param will be named? Or is it documented on the disc/readme?
Posted on: 9/6 18:40:36
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Re: Upgraded to suse 11.0, lost q3demo sound |
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2005/11/25 22:45 From Germany/NRW/Lippe
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Hope you read that in our sound tutorial :))
Posted on: 9/6 10:04:08
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Re: Upgraded to suse 11.0, lost q3demo sound |
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2005/12/27 8:59 From Tien Mu, Taiwan
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Happy ending -
Following up on my own post: The hour was late and I was not sharp, but after all the updates, and the invocation of the game sound script which does: echo "${game} 0 0 direct" > /proc/asound/card0/pcm0p/oss sound worked in q3demo. At first I didn't hear it because the volume was lower. But it all works now, and gaming in general seems snappier under suse 11.0 than it did under 10.3
Posted on: 9/4 23:45:11
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Upgraded to suse 11.0, lost q3demo sound |
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I have been playing this original quake 3 arena demo from 1999 for years, on slackware, redhat, fedora, and suse. It always worked well, although I had to add a workaround with the game sound script after suse 10.0 or so I think, when the sound system changed.
Now, with pulseadudio, I just can't get the old /dev/dsp approach to work anymore, and the old gamesound scripts don't do seem to have any effect. When I start the old q3demo, this is what I get: ------- sound initialization ------- /dev/dsp: Broken pipe Could not toggle. ------------------------------------ The newer quake 3 arena from icculus works, but it's slow and ponderous, and doesn't feel right compared to the fast, nimble 1999 demo from idsoft. Has anybody had any luck finding out how to make these old /dev/dsp oriented games work with pulse audio?
Posted on: 9/4 6:27:20
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Re: linux-gamers.net ET:QW Server and Squad |
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2004/3/29 17:27 From Syracuse, NY, USA
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Linux is cool!
Posted on: 9/4 2:44:17
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Re: Monitor Resolution |
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2003/9/15 23:23 From /Germany/Ba-Wü/Ulm
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then wait, until all the gamepackages of those games are available for custom mastering and master your own live.linux-gamers.net dvd with your favourite games. Or create the game packages on your own.
Posted on: 9/2 19:20:12
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Re: Monitor Resolution |
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Yeah but I also want the games on 0.9.2
Posted on: 9/2 14:11:25
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Re: Monitor Resolution |
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try version 0.9.3. If there the problem still occurs, try to set your resolution manually with the tool and specify your monitor's frequencies.
Posted on: 9/2 10:56:44
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Monitor Resolution |
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When I start linuX gamers 0.9.2 it shows a large screen that can fit on my monitor. When I try to change the resolution it does not. What should I do now.
Posted on: 9/2 3:59:16
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